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Enemy Unknown took the essentials of the classic XCOM: UFO Defense – a game of tactics, simulation, and economics built around fighting aliens and managing of a global military force – and recast it as a thoroughly modern video game.Įasier to pick up and play than the original and adapted for three-dimensional environments, but every bit as strategically demanding and rich as the original, Firaxis’ creation answered perfectly the question of what a video game sequel should be. What they made today was ultimately better than what was made yesterday.
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“My prototype was basically the original game, so when we changed things we could look at it and ask: Is this better than it was yesterday?” Solomon and his team at Firaxis gave themselves an incredibly difficult goal in making Enemy Unknown, and they achieved it. “What I wanted to make was a game that was true to the original.” That’s what XCOM: Enemy Unknown designer Jake Solomon said just a few short months before the game came out in 2012. In addition to the new content, this bundle features previously released DLC like the Slingshot expansion and Elite Soldier Pack.
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On consoles, Enemy Within can be purchased for $40 as a stand-alone download in the form of the Commander Edition. On PC/Mac, the content will cost $30 and will be available as a traditional downloadable expansion to Enemy Within. "We really wanted to improve the international feel of the squad, and we feel like this is the best way to do that."Įnemy Within will launch November 12 for the Xbox 360, PlayStation 3, and PC/Mac. Players will be able to assign a different language to every character, in any combination they want, choosing from English, French, Italian, German, Spanish, Russian, or Polish. Lastly, Enemy Within will add all localized languages to the game's character customization options. These meld canisters will also be added to Enemy Unknown's original five maps to bolster replayability, Gupta said. So players who have become accustomed to a very conservative play style, where they only use the best cover and they…take their time, they're very meticulous about their soldier moves…you can still do that, but you won't get as much meld." "And the meld canisters all have self-destruct timers.
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"The way meld works is it shows up in these canisters that are on the battlefield," Gupta said. On top of that, Enemy Within packs in a new strategic resource called meld, which works differently than other resources in the game. This much requested feature, according to Gupta, will allow players to select multiple configurations of squads offline, while they are under no time pressure.
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The expansion also brings eight new maps to Enemy Unknown-bringing the game's total to 13- as well as new weapons, equipment, and "lots" of new enemy types like the mechtoid.Ī new feature called Offline Squad Editing will also be introduced in XCOM: Enemy Within.
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This class has specialized abilities, and every suit can be upgraded with new weapons like the flamethrower and grenade launcher. Included with Enemy Within are new soldier abilities like gene mods, which allow players to construct a genetics lab to enhance their abilities, including augmentations to their characters' chests, brains, eyes, skin, and legs.Įnemy Within also introduces a new trooper class called MEC, short for mechanized exoskeletal cybersuit. "Instead, the same alien invasion that you confronted in XCOM: Enemy Unknown, but with a lot of new stuff added."
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"This is not a prequel and this is not a follow-on chapter that extends the story," designer Ananda Gupta told GameSpot.
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Today at Gamescom, 2K Games announced XCOM: Enemy Within, an all-new major expansion for Firaxis Games' well-received PC strategy game XCOM: Enemy Unknown.